"use client";

import { useCallback, useEffect, useRef, useState } from "react";
import { Address } from "@scaffold-ui/components";
import { useWatchBalance } from "@scaffold-ui/hooks";
import type { NextPage } from "next";
import { Address as AddressType, formatEther, parseEther } from "viem";
import { Amount, Roll, RollEvents, Winner, WinnerEvents } from "~~/app/dice/_components";
import {
  useScaffoldContract,
  useScaffoldEventHistory,
  useScaffoldReadContract,
  useScaffoldWriteContract,
} from "~~/hooks/scaffold-eth";

const ROLL_ETH_VALUE = "0.002";
const MAX_TABLE_ROWS = 10;

const DiceGame: NextPage = () => {
  const [rolls, setRolls] = useState<Roll[]>([]);
  const [winners, setWinners] = useState<Winner[]>([]);

  const videoRef = useRef<HTMLVideoElement>(null);

  const [rolled, setRolled] = useState(false);
  const [isRolling, setIsRolling] = useState(false);

  const { data: riggedRollContract } = useScaffoldContract({ contractName: "RiggedRoll" });
  const { data: riggedRollBalance } = useWatchBalance({
    address: riggedRollContract?.address,
  });
  const { data: prize } = useScaffoldReadContract({ contractName: "DiceGame", functionName: "prize" });

  const { data: rollsHistoryData, isLoading: rollsHistoryLoading } = useScaffoldEventHistory({
    contractName: "DiceGame",
    eventName: "Roll",
    watch: true,
  });

  useEffect(() => {
    if (
      !rollsHistoryLoading &&
      Boolean(rollsHistoryData?.length) &&
      (rollsHistoryData?.length as number) > rolls.length
    ) {
      setIsRolling(false);

      setRolls(
        rollsHistoryData?.map(({ args }) => ({
          address: args.player as AddressType,
          amount: Number(args.amount),
          roll: (args.roll as bigint).toString(16).toUpperCase(),
        })) || [],
      );
    }
  }, [rolls, rollsHistoryData, rollsHistoryLoading]);

  const { data: winnerHistoryData, isLoading: winnerHistoryLoading } = useScaffoldEventHistory({
    contractName: "DiceGame",
    eventName: "Winner",
    watch: true,
  });

  useEffect(() => {
    if (
      !winnerHistoryLoading &&
      Boolean(winnerHistoryData?.length) &&
      (winnerHistoryData?.length as number) > winners.length
    ) {
      setIsRolling(false);

      setWinners(
        winnerHistoryData?.map(({ args }) => ({
          address: args.winner as AddressType,
          amount: args.amount as bigint,
        })) || [],
      );
    }
  }, [winnerHistoryData, winnerHistoryLoading, winners.length]);

  const { writeContractAsync: writeDiceGameAsync, isError: rollTheDiceError } = useScaffoldWriteContract({
    contractName: "DiceGame",
  });

  const { writeContractAsync: writeRiggedRollAsync, isError: riggedRollError } = useScaffoldWriteContract({
    contractName: "RiggedRoll",
  });

  const immediateStopRolling = useCallback(() => {
    setIsRolling(false);
    setRolled(false);
  }, []);

  useEffect(() => {
    if (rollTheDiceError || riggedRollError) {
      immediateStopRolling();
    }
  }, [immediateStopRolling, riggedRollError, rollTheDiceError]);

  useEffect(() => {
    if (videoRef.current && !isRolling) {
      // show last frame
      videoRef.current.currentTime = 9999;
    }
  }, [isRolling]);

  return (
    <div className="py-10 px-10">
      <div className="grid grid-cols-3 max-lg:grid-cols-1">
        <div className="max-lg:row-start-2">
          <RollEvents rolls={rolls.slice(0, MAX_TABLE_ROWS)} />
        </div>

        <div className="flex flex-col items-center pt-4 max-lg:row-start-1">
          <div className="flex w-full justify-center">
            <span className="text-xl"> Roll a 0, 1, 2, 3, 4 or 5 to win the prize! </span>
          </div>

          <div className="flex items-center mt-1">
            <span className="text-lg mr-2">Prize:</span>
            <Amount amount={prize ? Number(formatEther(prize)) : 0} showUsdPrice className="text-lg" />
          </div>

          <button
            onClick={async () => {
              if (!rolled) {
                setRolled(true);
              }
              setIsRolling(true);
              try {
                await writeDiceGameAsync({ functionName: "rollTheDice", value: parseEther(ROLL_ETH_VALUE) });
              } catch (err) {
                console.error("Error calling rollTheDice function", err);
                immediateStopRolling();
              }
            }}
            disabled={isRolling}
            className="mt-2 btn btn-secondary btn-xl normal-case font-xl text-lg"
          >
            Roll the dice!
          </button>
          <div className="mt-4 pt-2 flex flex-col items-center w-full justify-center border-t-4 border-primary">
            <span className="text-2xl">Rigged Roll</span>
            <div className="flex mt-2 items-center">
              <span className="mr-2 text-lg">Address:</span>{" "}
              <Address size="lg" address={riggedRollContract?.address} />{" "}
            </div>
            <div className="flex mt-1 items-center">
              <span className="text-lg mr-2">Balance:</span>
              <Amount amount={Number(riggedRollBalance?.formatted || 0)} showUsdPrice className="text-lg" />
            </div>
          </div>
          {/* <button
            onClick={async () => {
              if (!rolled) {
                setRolled(true);
              }
              setIsRolling(true);
              try {
                await writeRiggedRollAsync({ functionName: "riggedRoll" });
              } catch (err) {
                console.error("Error calling riggedRoll function", err);
                immediateStopRolling();
              }
            }}
            disabled={isRolling}
            className="mt-2 btn btn-secondary btn-xl normal-case font-xl text-lg"
          >
            Rigged Roll!
          </button> */}

          <div className="flex mt-8">
            {rolled ? (
              isRolling ? (
                <video key="rolling" width={300} height={300} loop src="/rolls/Spin.webm" autoPlay />
              ) : (
                <video key="rolled" width={300} height={300} src={`/rolls/${rolls[0]?.roll || "0"}.webm`} autoPlay />
              )
            ) : (
              <video ref={videoRef} key="last" width={300} height={300} src={`/rolls/${rolls[0]?.roll || "0"}.webm`} />
            )}
          </div>
        </div>

        <div className="max-lg:row-start-3">
          <WinnerEvents winners={winners.slice(0, MAX_TABLE_ROWS)} />
        </div>
      </div>
    </div>
  );
};

export default DiceGame;
