Initial commit with 🏗️ create-eth @ 2.0.4

This commit is contained in:
han
2026-01-21 11:18:02 +07:00
commit 2acc4d2eae
145 changed files with 27715 additions and 0 deletions

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import { useEffect, useState } from "react";
import { useFetchNativeCurrencyPrice } from "@scaffold-ui/hooks";
import { useTargetNetwork } from "~~/hooks/scaffold-eth/useTargetNetwork";
type TAmountProps = {
amount?: number;
className?: string;
isLoading?: boolean;
showUsdPrice?: boolean;
disableToggle?: boolean;
};
/**
* Display (ETH & USD) balance of an ETH address.
*/
export const Amount = ({
isLoading,
showUsdPrice = false,
amount = 0,
className = "",
disableToggle = false,
}: TAmountProps) => {
const { targetNetwork: configuredNetwork } = useTargetNetwork();
const { price } = useFetchNativeCurrencyPrice();
const [isEthBalance, setEthBalance] = useState<boolean>(!showUsdPrice);
useEffect(() => {
setEthBalance(!showUsdPrice);
}, [showUsdPrice]);
if (isLoading) {
return (
<div className="animate-pulse flex space-x-4">
<div className="rounded-md bg-slate-300 h-6 w-6"></div>
<div className="flex items-center space-y-6">
<div className="h-2 w-28 bg-slate-300 rounded"></div>
</div>
</div>
);
}
const onToggleBalance = () => {
if (!disableToggle) {
setEthBalance(!isEthBalance);
}
};
return (
<button
className={`btn btn-sm px-0 btn-ghost flex flex-col font-normal items-center hover:bg-transparent ${className}`}
onClick={onToggleBalance}
>
<div className="w-full flex items-center justify-center">
{isEthBalance ? (
<>
<span>{amount?.toFixed(4)}</span>
<span className="font-bold ml-1">{configuredNetwork.nativeCurrency.symbol}</span>
</>
) : (
<>
<span className="font-bold mr-1">$</span>
<span>{(amount * price).toFixed(2)}</span>
</>
)}
</div>
</button>
);
};

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import React from "react";
import { Address } from "@scaffold-ui/components";
import { Address as AddressType } from "viem";
export type Roll = {
address: AddressType;
amount: number;
roll: string;
};
export type RollEventsProps = {
rolls: Roll[];
};
export const RollEvents = ({ rolls }: RollEventsProps) => {
return (
<div className="mx-10">
<div className="flex w-auto justify-center h-10">
<p className="flex justify-center text-lg font-bold">Roll Events</p>
</div>
<table className="mt-4 p-2 bg-base-100 table table-zebra shadow-lg w-full overflow-hidden">
<thead className="text-accent text-lg">
<tr>
<th className="bg-primary text-lg" colSpan={3}>
<span>Address</span>
</th>
<th className="bg-primary text-lg">
<span>Roll</span>
</th>
</tr>
</thead>
<tbody>
{rolls.map(({ address, roll }, i) => (
<tr key={i}>
<td colSpan={3} className="py-3.5">
<Address address={address} size="lg" />
</td>
<td className="col-span-1 text-lg">
<span> {roll} </span>
</td>
</tr>
))}
</tbody>
</table>
</div>
);
};

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import React, { useState } from "react";
import { Amount } from "./Amount";
import { Address } from "@scaffold-ui/components";
import { Address as AddressType, formatEther } from "viem";
export type Winner = {
address: AddressType;
amount: bigint;
};
export type WinnerEventsProps = {
winners: Winner[];
};
export const WinnerEvents = ({ winners }: WinnerEventsProps) => {
const [showUsdPrice, setShowUsdPrice] = useState(true);
return (
<div className="mx-10">
<div className="flex w-auto justify-center h-10">
<p className="flex justify-center text-lg font-bold">Winner Events</p>
</div>
<table className="mt-4 p-2 bg-base-100 table table-zebra shadow-lg w-full overflow-hidden">
<thead className="text-accent text-lg">
<tr>
<th className="bg-primary" colSpan={3}>
Address
</th>
<th
className="bg-primary"
colSpan={2}
onClick={() => {
setShowUsdPrice(!showUsdPrice);
}}
>
Won
</th>
</tr>
</thead>
<tbody>
{winners.map(({ address, amount }, i) => (
<tr key={i}>
<td colSpan={3}>
<Address address={address} size="lg" />
</td>
<td
colSpan={2}
onClick={() => {
setShowUsdPrice(!showUsdPrice);
}}
>
<Amount
showUsdPrice={showUsdPrice}
amount={Number(formatEther(amount))}
disableToggle
className="text-lg"
/>
</td>
</tr>
))}
</tbody>
</table>
</div>
);
};

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export * from "./Amount";
export * from "./RollEvents";
export * from "./WinnerEvents";

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"use client";
import { useCallback, useEffect, useRef, useState } from "react";
import { Address } from "@scaffold-ui/components";
import { useWatchBalance } from "@scaffold-ui/hooks";
import type { NextPage } from "next";
import { Address as AddressType, formatEther, parseEther } from "viem";
import { Amount, Roll, RollEvents, Winner, WinnerEvents } from "~~/app/dice/_components";
import {
useScaffoldContract,
useScaffoldEventHistory,
useScaffoldReadContract,
useScaffoldWriteContract,
} from "~~/hooks/scaffold-eth";
const ROLL_ETH_VALUE = "0.002";
const MAX_TABLE_ROWS = 10;
const DiceGame: NextPage = () => {
const [rolls, setRolls] = useState<Roll[]>([]);
const [winners, setWinners] = useState<Winner[]>([]);
const videoRef = useRef<HTMLVideoElement>(null);
const [rolled, setRolled] = useState(false);
const [isRolling, setIsRolling] = useState(false);
const { data: riggedRollContract } = useScaffoldContract({ contractName: "RiggedRoll" });
const { data: riggedRollBalance } = useWatchBalance({
address: riggedRollContract?.address,
});
const { data: prize } = useScaffoldReadContract({ contractName: "DiceGame", functionName: "prize" });
const { data: rollsHistoryData, isLoading: rollsHistoryLoading } = useScaffoldEventHistory({
contractName: "DiceGame",
eventName: "Roll",
watch: true,
});
useEffect(() => {
if (
!rollsHistoryLoading &&
Boolean(rollsHistoryData?.length) &&
(rollsHistoryData?.length as number) > rolls.length
) {
setIsRolling(false);
setRolls(
rollsHistoryData?.map(({ args }) => ({
address: args.player as AddressType,
amount: Number(args.amount),
roll: (args.roll as bigint).toString(16).toUpperCase(),
})) || [],
);
}
}, [rolls, rollsHistoryData, rollsHistoryLoading]);
const { data: winnerHistoryData, isLoading: winnerHistoryLoading } = useScaffoldEventHistory({
contractName: "DiceGame",
eventName: "Winner",
watch: true,
});
useEffect(() => {
if (
!winnerHistoryLoading &&
Boolean(winnerHistoryData?.length) &&
(winnerHistoryData?.length as number) > winners.length
) {
setIsRolling(false);
setWinners(
winnerHistoryData?.map(({ args }) => ({
address: args.winner as AddressType,
amount: args.amount as bigint,
})) || [],
);
}
}, [winnerHistoryData, winnerHistoryLoading, winners.length]);
const { writeContractAsync: writeDiceGameAsync, isError: rollTheDiceError } = useScaffoldWriteContract({
contractName: "DiceGame",
});
const { writeContractAsync: writeRiggedRollAsync, isError: riggedRollError } = useScaffoldWriteContract({
contractName: "RiggedRoll",
});
const immediateStopRolling = useCallback(() => {
setIsRolling(false);
setRolled(false);
}, []);
useEffect(() => {
if (rollTheDiceError || riggedRollError) {
immediateStopRolling();
}
}, [immediateStopRolling, riggedRollError, rollTheDiceError]);
useEffect(() => {
if (videoRef.current && !isRolling) {
// show last frame
videoRef.current.currentTime = 9999;
}
}, [isRolling]);
return (
<div className="py-10 px-10">
<div className="grid grid-cols-3 max-lg:grid-cols-1">
<div className="max-lg:row-start-2">
<RollEvents rolls={rolls.slice(0, MAX_TABLE_ROWS)} />
</div>
<div className="flex flex-col items-center pt-4 max-lg:row-start-1">
<div className="flex w-full justify-center">
<span className="text-xl"> Roll a 0, 1, 2, 3, 4 or 5 to win the prize! </span>
</div>
<div className="flex items-center mt-1">
<span className="text-lg mr-2">Prize:</span>
<Amount amount={prize ? Number(formatEther(prize)) : 0} showUsdPrice className="text-lg" />
</div>
<button
onClick={async () => {
if (!rolled) {
setRolled(true);
}
setIsRolling(true);
try {
await writeDiceGameAsync({ functionName: "rollTheDice", value: parseEther(ROLL_ETH_VALUE) });
} catch (err) {
console.error("Error calling rollTheDice function", err);
immediateStopRolling();
}
}}
disabled={isRolling}
className="mt-2 btn btn-secondary btn-xl normal-case font-xl text-lg"
>
Roll the dice!
</button>
<div className="mt-4 pt-2 flex flex-col items-center w-full justify-center border-t-4 border-primary">
<span className="text-2xl">Rigged Roll</span>
<div className="flex mt-2 items-center">
<span className="mr-2 text-lg">Address:</span>{" "}
<Address size="lg" address={riggedRollContract?.address} />{" "}
</div>
<div className="flex mt-1 items-center">
<span className="text-lg mr-2">Balance:</span>
<Amount amount={Number(riggedRollBalance?.formatted || 0)} showUsdPrice className="text-lg" />
</div>
</div>
{/* <button
onClick={async () => {
if (!rolled) {
setRolled(true);
}
setIsRolling(true);
try {
await writeRiggedRollAsync({ functionName: "riggedRoll" });
} catch (err) {
console.error("Error calling riggedRoll function", err);
immediateStopRolling();
}
}}
disabled={isRolling}
className="mt-2 btn btn-secondary btn-xl normal-case font-xl text-lg"
>
Rigged Roll!
</button> */}
<div className="flex mt-8">
{rolled ? (
isRolling ? (
<video key="rolling" width={300} height={300} loop src="/rolls/Spin.webm" autoPlay />
) : (
<video key="rolled" width={300} height={300} src={`/rolls/${rolls[0]?.roll || "0"}.webm`} autoPlay />
)
) : (
<video ref={videoRef} key="last" width={300} height={300} src={`/rolls/${rolls[0]?.roll || "0"}.webm`} />
)}
</div>
</div>
<div className="max-lg:row-start-3">
<WinnerEvents winners={winners.slice(0, MAX_TABLE_ROWS)} />
</div>
</div>
</div>
);
};
export default DiceGame;