feat: Initial commit - Hermes Detective Agency concept

- Hermes Detective Agency: Open-ended mystery investigation game
- Roles: Chief (human), Witness (Kimi), Detective (Hermes)
- 5 difficulty levels, community cases, open-ended solving
- Scoring: Alignment %, Evidence %, Time
- Features: Retry, Journal, Observe mode
- Tech: Kimi Vision + Hermes Agent + Pollinations

Changelog:
- Research phase: Kimi capabilities, Hermes agent, image APIs
- Brainstorming: 14 ideas explored
- Comparison matrix: Detective selected as winner
- Concept finalized with all design decisions
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# Ideas Comparison Matrix
**Date:** 2026-04-19
**Purpose:** Compare all ideas to select final concept
---
## Scoring Criteria
| Criteria | Weight | Description |
|----------|--------|-------------|
| **Visual Analysis** | 30% | Heavy Kimi use (aligned with Kimi's strength) |
| **Multi-Turn** | 20% | Not single-turn, builds over time |
| **Human-AI Interaction** | 20% | Human participates, not passive |
| **Cost Efficiency** | 15% | Low API costs (image gen vs analysis) |
| **Uniqueness** | 10% | Stand out from competitors |
| **Fun/Engagement** | 5% | Enjoyable to play/watch |
**Scoring:** 1-5 (5 = best)
---
## Full Comparison Matrix
| # | Idea | Visual | Multi-Turn | Human-AI | Cost | Unique | Fun | **Total** |
|---|------|--------|------------|----------|------|--------|-----|-----------|
| 001 | Visual Narrative Agent | 4 | 4 | 3 | 2 | 3 | 4 | **3.5** |
| 002 | Visual Memory Journal | 3 | 3 | 2 | 3 | 4 | 3 | **3.0** |
| 003 | Design Critic | 3 | 2 | 2 | 3 | 2 | 3 | **2.6** |
| 004 | Visual Poem | 4 | 2 | 2 | 3 | 4 | 4 | **3.2** |
| 005 | Scene Journey | 4 | 3 | 2 | 2 | 3 | 4 | **3.2** |
| 007 | Spot the Difference | 4 | 2 | 3 | 2 | 4 | 5 | **3.4** |
| 008 | Visual Detective | 4 | 3 | 2 | 3 | 4 | 4 | **3.5** |
| 009 | Image Tarot | 4 | 2 | 3 | 3 | 4 | 5 | **3.5** |
| 013 | Image Alchemy | 4 | 2 | 3 | 2 | 5 | 5 | **3.6** |
| 014 | Lie Detector | 4 | 2 | 3 | 3 | 4 | 4 | **3.4** |
| 032v2 | Art Critic | 5 | 3 | 3 | 3 | 3 | 4 | **3.7** |
| **033v2** | **Detective** | **5** | **5** | **5** | **4** | **4** | **5** | **4.7** |
| 035 | Guess Artist | 5 | 2 | 3 | 3 | 3 | 4 | **3.5** |
| Auction | Auction | 3 | 4 | 5 | 4 | 4 | 4 | **3.9** |
---
## Top Contenders
| Rank | Idea | Score | Key Strengths |
|------|------|-------|---------------|
| 🥇 | **033v2 Detective** | **4.7** | Best multi-turn, human directs, Kimi does real work |
| 🥈 | Auction | 3.9 | Human describes, human engages, cheap |
| 🥉 | 032v2 Art Critic | 3.7 | Kimi visual analysis, multi-turn |
| 4 | 013 Image Alchemy | 3.6 | Most unique, viral potential |
| 5 | 009 Image Tarot | 3.5 | Fun, shareable |
---
## 033v2 Detective — Why It Wins
### Alignment with User Goals
| User Goal | How Detective Meets It |
|-----------|----------------------|
| Heavy visual analysis | Kimi analyzes each piece of evidence |
| Low reasoning | Pattern matching, not complex logic |
| Multi-turn | 5-7 rounds per case |
| Human-AI collaboration | Human (Chief) directs the investigation |
| Cost efficient | Mostly text between Kimi calls |
| Fun/engagement | Mystery + competition |
### What Makes It Special
1. **Natural two-agent roles:** Witness (sees) + Detective (thinks)
2. **Human as boss:** Chief directs investigation, not passive observer
3. **Multi-turn structure:** Each round builds the case
4. **Kimi's strength shines:** Visual evidence analysis is the core mechanic
5. **Scoring system:** Track cases solved, rounds taken, accuracy
### Comparison to Other Games
| Aspect | Spot the Difference | Tarot | Alchemy | **Detective** |
|--------|-------------------|-------|---------|---------------|
| Visual Analysis | 4 | 4 | 4 | **5** |
| Multi-Turn | 2 | 2 | 2 | **5** |
| Human Role | Judge | Receive | Submit | **Direct** |
| Narrative | None | Story | Surprise | **Full Mystery** |
| Replayability | Medium | Low | Medium | **High** |
---
## Recommendation
**Go with 033v2 Detective.**
### Why Not Others
| Idea | Why Not |
|------|---------|
| 001 Visual Narrative | Too similar to others, high cost |
| 007 Spot Difference | Fun but shallow (1-turn) |
| 009 Image Tarot | Not really interactive |
| 013 Image Alchemy | Unique but single interaction |
| Auction | Good but less "AI demonstration" |
### Detective's Edge
- **Multi-turn** = not just a quick demo
- **Human directs** = active participation
- **Kimi sees evidence** = clear AI capability showcase
- **Cost efficient** = mostly text
- **Daily cases** = reason to return
---
## Next Steps for 033v2 Detective
- [ ] Define case structure (5-7 evidence images)
- [ ] Design Chief interface (what buttons/actions)
- [ ] Plan Witness + Detective prompts
- [ ] Mock up UI
- [ ] Prototype with one case
---
## Appendix: Ideas That Could Combine with Detective
### Detective + Art Critic
Two types of daily content: Mystery case OR Art analysis
### Detective + Auction
Hybrid mode: Evidence auction where Chief describes to Detective
### Detective + Spot Difference
Mini-game within case: "Find the clue hidden in this photo"