# Session Log ## 2026-04-19 ### 001 - Session Start: Hermes Hackathon **What:** Started Hermes Agent Creative Hackathon collaboration. **Context:** - Hackathon: 16 days, $25k prizes (Main $15k, Kimi $5k, $5k Kimi credits) - Presented by Kimi Moonshot & Nous Research - Two tracks: Main (any creative use) and Kimi Track (must use Kimi models) - Deadline: EOD Sunday, May 3rd **Action:** - Set up workflow structure (`.issues/`, `docs/`, git init) - Created first issue file: `001-hermes-hackathon-project.md` **Next:** - Define project concept and creative domain focus - Explore Hermes Agent capabilities - Sketch initial prototype idea ### 002 - Research Completed **What:** Validated Kimi and Hermes Agent capabilities. **Findings:** - Kimi K2.5: multimodal (text+image+video), video understanding, visual coding - Kimi benchmarks: SWE-bench 65.8%, Tau2 ~64% - Hermes 3: function calling, structured output, OpenAI-compatible - Hermes built-in skills: manim-video, ascii-video, ascii-art (accessibility-focused) **Action:** - Created `docs/research-kimi-visual-capabilities.md` - Created `docs/research-hermes-agent.md` - Created `docs/research-image-generation-apis.md` - Updated issue file with research summary **Next:** - Define concrete project concept - Choose specific creative angle (visual coding? video analysis? image generation?) - Start rapid prototyping --- ### 003 - Image Gen API Research **What:** Found affordable/free image generation API. **Findings:** - **Pollinations AI** ✅: Free tier, OpenAI-compatible, multiple models (Flux, etc.) - Endpoint: `https://gen.pollinations.ai/image/{prompt}` - Simple: just curl it, no auth needed for basic - Models: flux, zimage, wan-image, qwen-image, gptimage - Cost: Free tier (pollen credits), $1 ≈ 1 Pollen paid **Action:** - Created `docs/research-image-generation-apis.md` - Updated idea 001 with image gen options **Next:** - Sketch more project ideas for comparison - Do idea benchmark matrix --- ### 004 - Brainstorming Session **What:** Generated 7 project ideas, deeper dive on Idea 007. **Ideas Generated:** 1. 001: Visual Narrative Agent (text → image loop) 2. 002: Visual Memory Journal (AI scrapbook) 3. 003: Reverse Design Critic (UI critique + fix) 4. 004: Visual Poem Generator (two-AI art collaboration) 5. 005: Scene-to-Scene Video Storyteller (visual journey) 6. 006: Real-time Visual Debugger (screenshot → fix) 7. 007: Spot the Difference Agent (NEW FOCUS) **User Preferences:** - Want high visual analysis, low reasoning - Single page webapp, no auth - Show step-by-step AI process - Gamification (leaderboard, daily puzzles) **Selected for deeper dive:** 007 Vision Puzzle **Action:** - Created `docs/ideas/007-vision-spot-the-difference.md` **Next:** - Compare all ideas to pick winner --- ### 005 - Ideas Comparison **What:** Created comparison matrix for all brainstormed ideas. **Ideas Compared:** 14 concepts across visual games, interactive, and creative **Scoring Criteria:** - Visual Analysis (30%) - Multi-Turn (20%) - Human-AI Interaction (20%) - Cost Efficiency (15%) - Uniqueness (10%) - Fun (5%) **Results:** | Rank | Idea | Score | |------|------|-------| | 🥇 | **033v2 Detective** | **4.7** | | 🥈 | Auction | 3.9 | | 🥉 | 032v2 Art Critic | 3.7 | | 4 | 013 Image Alchemy | 3.6 | | 5 | 009 Image Tarot | 3.5 | **Winner: 033v2 Detective** **Why:** - Best multi-turn (5+ rounds) - Human actively directs (Chief role) - Kimi does real visual work - Cost efficient (mostly text) - Natural mystery/narrative arc **Action:** - Created `docs/ideas/COMPARISON.md` - Created `docs/ideas/008-visual-detective.md` (includes multi-agent v2) **Next:** - Discuss and finalize concept details --- ### 006 - Concept Documented **What:** Documented chosen 033v2 Detective as `chosen-detective-game.md`. **Documented:** - Elevator pitch - Game roles (Chief, Witness, Detective) - Evidence types (crime scene, documents, photos, etc.) - Round structure (7 rounds per case) - Scoring system - UI concept sketch - Difficulty tiers (Rookie → Chief) - Daily cases + leaderboard **Action:** - Created `docs/chosen-detective-game.md` **Open Questions (for discussion):** 1. How much Witness describes unprompted? 2. Can Detective be wrong? 3. Red herrings — yes/no? 4. Plot twist mid-case? 5. Timer? 6. Replay past cases? 7. Hints system? 8. Skip evidence? 9. Case sources (pre-made/generated)? 10. Image sources (real/AI/illustrated)? 11. Share results? 12. Community cases? **Next:** - Discuss and finalize concept details --- ### 007 - Concept Finalized **What:** Finalized Hermes Detective Agency concept after extensive discussion. **Key Decisions:** - **Difficulty:** 5 levels (Easy → Impossible), one case per day - **Open-ended solving:** No single truth, multiple valid theories - **Scoring:** Alignment %, Evidence cited %, Time (turns × 10min) - **Hints:** Embedded in evidence (too obvious, barely obvious, not too obvious) - **Witness:** Dynamic appearance based on triggers (harder cases) - **Truth reveal:** Available anytime, doesn't end game - **Retry:** Unlimited attempts, every documented - **Journal:** Private by default, publish stats/journal optional - **Observe:** Watch others' published solves - **Case source:** 5 starter cases (one per difficulty) + community generation - **Community:** Visits + reviews (no auth, manipulable but requires effort) - **Discovery:** Jungle (browse) vs path (direct links from creator) - **Case format:** YAML-based template - **Creator tools:** Hermes skill + format validator **Action:** - Updated `docs/chosen-detective-game.md` with full finalized concept **Next:** - Technical architecture - UI/UX design - Prompt engineering - Prototype development ---