- Hermes Detective Agency: Open-ended mystery investigation game - Roles: Chief (human), Witness (Kimi), Detective (Hermes) - 5 difficulty levels, community cases, open-ended solving - Scoring: Alignment %, Evidence %, Time - Features: Retry, Journal, Observe mode - Tech: Kimi Vision + Hermes Agent + Pollinations Changelog: - Research phase: Kimi capabilities, Hermes agent, image APIs - Brainstorming: 14 ideas explored - Comparison matrix: Detective selected as winner - Concept finalized with all design decisions
4.4 KiB
4.4 KiB
Ideas Comparison Matrix
Date: 2026-04-19
Purpose: Compare all ideas to select final concept
Scoring Criteria
| Criteria | Weight | Description |
|---|---|---|
| Visual Analysis | 30% | Heavy Kimi use (aligned with Kimi's strength) |
| Multi-Turn | 20% | Not single-turn, builds over time |
| Human-AI Interaction | 20% | Human participates, not passive |
| Cost Efficiency | 15% | Low API costs (image gen vs analysis) |
| Uniqueness | 10% | Stand out from competitors |
| Fun/Engagement | 5% | Enjoyable to play/watch |
Scoring: 1-5 (5 = best)
Full Comparison Matrix
| # | Idea | Visual | Multi-Turn | Human-AI | Cost | Unique | Fun | Total |
|---|---|---|---|---|---|---|---|---|
| 001 | Visual Narrative Agent | 4 | 4 | 3 | 2 | 3 | 4 | 3.5 |
| 002 | Visual Memory Journal | 3 | 3 | 2 | 3 | 4 | 3 | 3.0 |
| 003 | Design Critic | 3 | 2 | 2 | 3 | 2 | 3 | 2.6 |
| 004 | Visual Poem | 4 | 2 | 2 | 3 | 4 | 4 | 3.2 |
| 005 | Scene Journey | 4 | 3 | 2 | 2 | 3 | 4 | 3.2 |
| 007 | Spot the Difference | 4 | 2 | 3 | 2 | 4 | 5 | 3.4 |
| 008 | Visual Detective | 4 | 3 | 2 | 3 | 4 | 4 | 3.5 |
| 009 | Image Tarot | 4 | 2 | 3 | 3 | 4 | 5 | 3.5 |
| 013 | Image Alchemy | 4 | 2 | 3 | 2 | 5 | 5 | 3.6 |
| 014 | Lie Detector | 4 | 2 | 3 | 3 | 4 | 4 | 3.4 |
| 032v2 | Art Critic | 5 | 3 | 3 | 3 | 3 | 4 | 3.7 |
| 033v2 | Detective | 5 | 5 | 5 | 4 | 4 | 5 | 4.7 |
| 035 | Guess Artist | 5 | 2 | 3 | 3 | 3 | 4 | 3.5 |
| Auction | Auction | 3 | 4 | 5 | 4 | 4 | 4 | 3.9 |
Top Contenders
| Rank | Idea | Score | Key Strengths |
|---|---|---|---|
| 🥇 | 033v2 Detective | 4.7 | Best multi-turn, human directs, Kimi does real work |
| 🥈 | Auction | 3.9 | Human describes, human engages, cheap |
| 🥉 | 032v2 Art Critic | 3.7 | Kimi visual analysis, multi-turn |
| 4 | 013 Image Alchemy | 3.6 | Most unique, viral potential |
| 5 | 009 Image Tarot | 3.5 | Fun, shareable |
033v2 Detective — Why It Wins
Alignment with User Goals
| User Goal | How Detective Meets It |
|---|---|
| Heavy visual analysis | Kimi analyzes each piece of evidence |
| Low reasoning | Pattern matching, not complex logic |
| Multi-turn | 5-7 rounds per case |
| Human-AI collaboration | Human (Chief) directs the investigation |
| Cost efficient | Mostly text between Kimi calls |
| Fun/engagement | Mystery + competition |
What Makes It Special
- Natural two-agent roles: Witness (sees) + Detective (thinks)
- Human as boss: Chief directs investigation, not passive observer
- Multi-turn structure: Each round builds the case
- Kimi's strength shines: Visual evidence analysis is the core mechanic
- Scoring system: Track cases solved, rounds taken, accuracy
Comparison to Other Games
| Aspect | Spot the Difference | Tarot | Alchemy | Detective |
|---|---|---|---|---|
| Visual Analysis | 4 | 4 | 4 | 5 |
| Multi-Turn | 2 | 2 | 2 | 5 |
| Human Role | Judge | Receive | Submit | Direct |
| Narrative | None | Story | Surprise | Full Mystery |
| Replayability | Medium | Low | Medium | High |
Recommendation
Go with 033v2 Detective.
Why Not Others
| Idea | Why Not |
|---|---|
| 001 Visual Narrative | Too similar to others, high cost |
| 007 Spot Difference | Fun but shallow (1-turn) |
| 009 Image Tarot | Not really interactive |
| 013 Image Alchemy | Unique but single interaction |
| Auction | Good but less "AI demonstration" |
Detective's Edge
- Multi-turn = not just a quick demo
- Human directs = active participation
- Kimi sees evidence = clear AI capability showcase
- Cost efficient = mostly text
- Daily cases = reason to return
Next Steps for 033v2 Detective
- Define case structure (5-7 evidence images)
- Design Chief interface (what buttons/actions)
- Plan Witness + Detective prompts
- Mock up UI
- Prototype with one case
Appendix: Ideas That Could Combine with Detective
Detective + Art Critic
Two types of daily content: Mystery case OR Art analysis
Detective + Auction
Hybrid mode: Evidence auction where Chief describes to Detective
Detective + Spot Difference
Mini-game within case: "Find the clue hidden in this photo"